Items

Basic Lock

Prop: Lock

Type: Forging

Durability: 8

Effects: Locks Containers or Doors. Lose 1 durability if broken with Strength or Pick Lock.

Basic Barricade

Prop: Foam/Wood Cross Brace

Type: Forging

Durability: 8

Effects: Blocks Doors. Lose 1 durability if broken with Strength or at the end of the event.

Common Spices

Prop: Spice Jar

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting adding to food. Eating the food gains 1 additional ST while resting.

Common Spellbook

Prop: Book

Type: Enchanting

Durability: 8

Effects: 1 loss of durability grants the reader 1 additional energy while resting.

Common Incense

Prop: Incense

Type: Enchanting

Durability: 8

Effects: 1 loss of durability grants all characters in an area reduced rest time by 5 minutes. Announce when used.

Common Meal

Prop: Food

Type: Alchemy

Durability: 8

Effects: 1 loss of durability while eating a meal grants 2 additional ST during rest.

Tools of Repair

Prop: Tools

Type: Forging

Durability: 8

Effects: 1 loss of durability grants a character 1 use of forging.

Potion of Remove Entangle

Prop: Vial

Type: Enchanting

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking removes entangle conditions. Call... Remove Entangle.

Potion of Remove Hex

Prop: Vial

Type: Enchanting

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking removes the hex condition. Call... Remove Hex.

Potion of Remove Charm

Prop: Vial

Type: Enchanting

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking removes the charm condition. Call... Remove Charm.

Potion of Mended Limb

Prop: Vial

Type: Enchanting

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking removes the broken condition on all limbs. Call... Remove Broken Limbs.

Potion of Stabilization

Prop: Vial

Type: Enchanting

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target the stabilize condition. Call... Stabilize.

Entangle Body Bag

Prop: Bag with Ammo

Type: Alchemy

Durability: 8

Effects: 1 loss of durability allows the user to throw a spell ammo with the call... Entangle Body.

Entangle Arms Bag

Prop: Bag with Ammo

Type: Alchemy

Durability: 8

Effects: 1 loss of durability allows the user to throw a spell ammo with the call... Entangle Arms.

Common Firearm

Prop: Blaster

Type: Technology

Durability: 8

Effects: This weapon may be repaired when it gains the broken condition. When repaired, this item loses 1 durability.

Injectable Adrenaline

Prop: Vial or Injection

Type: Alchemy

Durability: 8

Effects: 1 loss of durability grants the target the use of the pain tolerance skill on one broken limb until the end of a battle.

Basic Mutation

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability grants the target 10 temporary body, 10 armor (on top of physical), and 1 additional damage for 1 battle. Target gains Bleed condition at the end of the battle.

Healing Salve

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out applying grants the target 5 healing or doubles the healing of any medical training used on the target.

Healing Salve

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out applying grants the target 5 healing or doubles the healing of any medical training used on the target.

Wind Up Mouse

Prop: Mouse Toy

Type: Enchanting

Durability: 8

Effects: 1 loss of durability allows the user to scout a job or adventure as per the search area skill.

Common Alcohol

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 1 ST and the distracted condition for 5 minutes.

Elven Wine

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 2 ST. Elf characters gain 4 ST instead.

Dwarven Ale

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 4 ST. Non-Dwarf characters gain the dazed condition for 10 minutes.

Common Shield

Prop: Buckler or Shield

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common Shield

Prop: Buckler or Shield

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common Shield

Prop: Buckler or Shield

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common Shield

Prop: Buckler or Shield

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common Shield

Prop: Buckler or Shield

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common Two Handed Weapon

Prop: Two Handed Weapon

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common Two Handed Weapon

Prop: Two Handed Weapon

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common Two Handed Weapon

Prop: Two Handed Weapon

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common Two Handed Weapon

Prop: Two Handed Weapon

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common Two Handed Weapon

Prop: Two Handed Weapon

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common One Handed Weapon

Prop: One Handed Weapon

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common One Handed Weapon

Prop: One Handed Weapon

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common One Handed Weapon

Prop: One Handed Weapon

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common One Handed Weapon

Prop: One Handed Weapon

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common One Handed Weapon

Prop: One Handed Weapon

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common Armor

Prop: Armor

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common Armor

Prop: Armor

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common Armor

Prop: Armor

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common Armor

Prop: Armor

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common Armor

Prop: Armor

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Ranged Weapon

Prop: Bow, Crossbow, Thrown Weapon

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Ranged Weapon

Prop: Bow, Crossbow, Thrown Weapon

Type: Forging

Durability: 8

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common Alcohol

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 1 ST and the distracted condition for 5 minutes.

Elven Wine

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 2 ST. Elf characters gain 4 ST instead.

Dwarven Ale

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 4 ST. Non-Dwarf characters gain the dazed condition for 10 minutes.

Tactical Firearm

Prop: Blaster

Type: Technology

Durability: 8

Effects: 1 loss of durability allows the user to fire the blaster with the call...Break Target.

Charged Firearm

Prop: Blaster

Type: Technology

Durability: 8

Effects: 1 loss of durability allows the user to fire the blaster with the call... 30 Lightning Unblockable.

Slick Armor

Prop: Armor

Type: Forging

Durability: 8

Effects: 1 loss of durability allows the user to call... Resist Entangle.

Time in a Bottle

Prop: Vial

Type: Enchanting

Durability: 8

Effects: 1 loss of durability allows the user to use 30 minutes of downtime.

Ring Tail Gloves

Prop: Gloves

Type: Enchanting

Durability: 8

Effects: 1 loss of durability allows the user to use Harvesting or Gathering as per the skill.

Spiced Whiskey

Prop: Vial or Bottle

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking grants 2 ST and Resist to the next Ice damage dealt to target.

Common Healing Potion

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.

Common Healing Potion

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.

Common Alchemy Lab

Prop: Alchemy Lab

Type: Alchemy

Durability: 8

Effects: 1 loss of durability per event used grants users of this prop a 5 minute reduction in all alchemy times.

Resting Cot

Prop: Bedroll or Cot

Type: Enchanting

Durability: 8

Effects: 1 loss of durability per event used. User gains 2 ST per 30 minutes when resting on this item.

Common Enchanting Lab

Prop: Enchanting Lab

Type: Enchanting

Durability: 8

Effects: 1 loss of durability per event used grants users of this prop a 5 minute reduction in all enchanting times.

Common Forge

Prop: Forge

Type: Forging

Durability: 8

Effects: 1 loss of durability per event used grants users of this prop a 5 minute reduction in all forging times.

Common Healing Potion

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.

Common Healing Potion

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.

Common Healing Potion

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.

Common Healing Potion

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.

Common Healing Potion

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.

Common Healing Potion

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.

Common Healing Potion

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.

Common Healing Potion

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.

Common Fire Wand

Prop: Wand

Type: Enchanting

Durability: 8

Effects: 1 loss of durability grants the user the ability to throw the following spell... May your essence forever burn 10 fire.

Common Ice Wand

Prop: Wand

Type: Enchanting

Durability: 8

Effects: 1 loss of durability grants the user the ability to throw the following spell... May your essence forever freeze 10 ice.

Common Stone Wand

Prop: Wand

Type: Enchanting

Durability: 8

Effects: 1 loss of durability grants the user the ability to throw the following spell... May you be pelted with pointy rocks 10 stone.

Common Lightning Wand

Prop: Wand

Type: Enchanting

Durability: 8

Effects: 1 loss of durability grants the user the ability to throw the following spell... May lightning scorch you 10 lightning.


72 72 items to distribute. 36 cards per sheet.


ICS Calendar File