Items
Basic Lock
Prop: Lock
Type: Forging
Durability: 8
Effects: Locks Containers or Doors. Lose 1 durability if broken with Strength or Pick Lock.
Basic Barricade
Prop: Foam/Wood Cross Brace
Type: Forging
Durability: 8
Effects: Blocks Doors. Lose 1 durability if broken with Strength or at the end of the event.
Common Spices
Prop: Spice Jar
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting adding to food. Eating the food gains 1 additional ST while resting.
Common Spellbook
Prop: Book
Type: Enchanting
Durability: 8
Effects: 1 loss of durability grants the reader 1 additional energy while resting.
Common Incense
Prop: Incense
Type: Enchanting
Durability: 8
Effects: 1 loss of durability grants all characters in an area reduced rest time by 5 minutes. Announce when used.
Common Meal
Prop: Food
Type: Alchemy
Durability: 8
Effects: 1 loss of durability while eating a meal grants 2 additional ST during rest.
Tools of Repair
Prop: Tools
Type: Forging
Durability: 8
Effects: 1 loss of durability grants a character 1 use of forging.
Potion of Remove Entangle
Prop: Vial
Type: Enchanting
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking removes entangle conditions. Call... Remove Entangle.
Potion of Remove Hex
Prop: Vial
Type: Enchanting
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking removes the hex condition. Call... Remove Hex.
Potion of Remove Charm
Prop: Vial
Type: Enchanting
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking removes the charm condition. Call... Remove Charm.
Potion of Mended Limb
Prop: Vial
Type: Enchanting
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking removes the broken condition on all limbs. Call... Remove Broken Limbs.
Potion of Stabilization
Prop: Vial
Type: Enchanting
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target the stabilize condition. Call... Stabilize.
Entangle Body Bag
Prop: Bag with Ammo
Type: Alchemy
Durability: 8
Effects: 1 loss of durability allows the user to throw a spell ammo with the call... Entangle Body.
Entangle Arms Bag
Prop: Bag with Ammo
Type: Alchemy
Durability: 8
Effects: 1 loss of durability allows the user to throw a spell ammo with the call... Entangle Arms.
Common Firearm
Prop: Blaster
Type: Technology
Durability: 8
Effects: This weapon may be repaired when it gains the broken condition. When repaired, this item loses 1 durability.
Injectable Adrenaline
Prop: Vial or Injection
Type: Alchemy
Durability: 8
Effects: 1 loss of durability grants the target the use of the pain tolerance skill on one broken limb until the end of a battle.
Basic Mutation
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability grants the target 10 temporary body, 10 armor (on top of physical), and 1 additional damage for 1 battle. Target gains Bleed condition at the end of the battle.
Healing Salve
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out applying grants the target 5 healing or doubles the healing of any medical training used on the target.
Healing Salve
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out applying grants the target 5 healing or doubles the healing of any medical training used on the target.
Wind Up Mouse
Prop: Mouse Toy
Type: Enchanting
Durability: 8
Effects: 1 loss of durability allows the user to scout a job or adventure as per the search area skill.
Common Alcohol
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 1 ST and the distracted condition for 5 minutes.
Elven Wine
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 2 ST. Elf characters gain 4 ST instead.
Dwarven Ale
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 4 ST. Non-Dwarf characters gain the dazed condition for 10 minutes.
Common Shield
Prop: Buckler or Shield
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common Shield
Prop: Buckler or Shield
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common Shield
Prop: Buckler or Shield
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common Shield
Prop: Buckler or Shield
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common Shield
Prop: Buckler or Shield
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common Two Handed Weapon
Prop: Two Handed Weapon
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common Two Handed Weapon
Prop: Two Handed Weapon
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common Two Handed Weapon
Prop: Two Handed Weapon
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common Two Handed Weapon
Prop: Two Handed Weapon
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common Two Handed Weapon
Prop: Two Handed Weapon
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common One Handed Weapon
Prop: One Handed Weapon
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common One Handed Weapon
Prop: One Handed Weapon
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common One Handed Weapon
Prop: One Handed Weapon
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common One Handed Weapon
Prop: One Handed Weapon
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common One Handed Weapon
Prop: One Handed Weapon
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common Armor
Prop: Armor
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common Armor
Prop: Armor
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common Armor
Prop: Armor
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common Armor
Prop: Armor
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common Armor
Prop: Armor
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Ranged Weapon
Prop: Bow, Crossbow, Thrown Weapon
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Ranged Weapon
Prop: Bow, Crossbow, Thrown Weapon
Type: Forging
Durability: 8
Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.
Common Alcohol
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 1 ST and the distracted condition for 5 minutes.
Elven Wine
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 2 ST. Elf characters gain 4 ST instead.
Dwarven Ale
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 4 ST. Non-Dwarf characters gain the dazed condition for 10 minutes.
Tactical Firearm
Prop: Blaster
Type: Technology
Durability: 8
Effects: 1 loss of durability allows the user to fire the blaster with the call...Break Target.
Charged Firearm
Prop: Blaster
Type: Technology
Durability: 8
Effects: 1 loss of durability allows the user to fire the blaster with the call... 30 Lightning Unblockable.
Slick Armor
Prop: Armor
Type: Forging
Durability: 8
Effects: 1 loss of durability allows the user to call... Resist Entangle.
Time in a Bottle
Prop: Vial
Type: Enchanting
Durability: 8
Effects: 1 loss of durability allows the user to use 30 minutes of downtime.
Ring Tail Gloves
Prop: Gloves
Type: Enchanting
Durability: 8
Effects: 1 loss of durability allows the user to use Harvesting or Gathering as per the skill.
Spiced Whiskey
Prop: Vial or Bottle
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking grants 2 ST and Resist to the next Ice damage dealt to target.
Common Healing Potion
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.
Common Healing Potion
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.
Common Alchemy Lab
Prop: Alchemy Lab
Type: Alchemy
Durability: 8
Effects: 1 loss of durability per event used grants users of this prop a 5 minute reduction in all alchemy times.
Resting Cot
Prop: Bedroll or Cot
Type: Enchanting
Durability: 8
Effects: 1 loss of durability per event used. User gains 2 ST per 30 minutes when resting on this item.
Common Enchanting Lab
Prop: Enchanting Lab
Type: Enchanting
Durability: 8
Effects: 1 loss of durability per event used grants users of this prop a 5 minute reduction in all enchanting times.
Common Forge
Prop: Forge
Type: Forging
Durability: 8
Effects: 1 loss of durability per event used grants users of this prop a 5 minute reduction in all forging times.
Common Healing Potion
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.
Common Healing Potion
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.
Common Healing Potion
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.
Common Healing Potion
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.
Common Healing Potion
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.
Common Healing Potion
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.
Common Healing Potion
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.
Common Healing Potion
Prop: Bottle, Vial, or Jug
Type: Alchemy
Durability: 8
Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.
Common Fire Wand
Prop: Wand
Type: Enchanting
Durability: 8
Effects: 1 loss of durability grants the user the ability to throw the following spell... May your essence forever burn 10 fire.
Common Ice Wand
Prop: Wand
Type: Enchanting
Durability: 8
Effects: 1 loss of durability grants the user the ability to throw the following spell... May your essence forever freeze 10 ice.
Common Stone Wand
Prop: Wand
Type: Enchanting
Durability: 8
Effects: 1 loss of durability grants the user the ability to throw the following spell... May you be pelted with pointy rocks 10 stone.
Common Lightning Wand
Prop: Wand
Type: Enchanting
Durability: 8
Effects: 1 loss of durability grants the user the ability to throw the following spell... May lightning scorch you 10 lightning.
72 72 items to distribute. 36 cards per sheet.