Previous Event Recap: LEX the librarian robot has been left alone for the past few weeks and has grown bored. He has recently been approached by a very knowledgeable stranger that has offered him freedom from his secluded library. He is considering the offer, as he is tired of being trapped and is in open conversation on HOW they can free him. Over the course of the event undead will hound the adventurers. LEX will ask Oz, Mattias, and other adventurers for advice. What LEX decides will ultimately depend on how interested the PCs are in helping him or if they just push him to the side.

Modules

Opening (4) Raccoon Note, Speak With LEX, Undead Encampment, Undead Gathering Hall Attack

Mid Event (5) Bone Pile, Gnome, Storyteller, TOMY, Trial of Pinecone the Magnificent

Ending (3) Assassination, Information Gathering, LEX Continued

Jobs

Craft Guild (5) , Craft Alcohol , Craft Damaging Wand , Craft Weapon , Gnoll Woodspeople

Thieves Guild (4) Bandit Camp , Job Went Poorly , Rare Resources , Secrets

Merchant Guild (4) Locked Storage Shed , Rare Resource , Recover the Tools of the Forge , Robbed Caravan

Research Guild (6) Images , In Search of Authors , Interview With a Lizardman , Paragon Report , Robot Schematics , Wolf Changes

Dwarf (4) Arcane Art , Find Runes , Kill Ice Goblin , Need Weapons

Elf (4) Arcane Research , Craft a Rune , Making Wine , Song of Resting

Haulfin (4) Acting Up , Party Time , Protecting the Haulfin , Stones Throw Away

Human (4) Follow the Flow , Gnoll Surgery , Interesting Development , Town Meeting

Kinfolk (6) , Destroy Doll Storage , Garbage Sorting , Gnoll Hunting , Kill the Cold , Litany of the Trash

Orc (4) Ceramic Dolls Challenge , Clockwork Challenge , Goblin Cowards , Looking for a Challenge

Faction Goals: One days don't have faction goals that are tracked because the cast changes creatures more often than during full weekend events

Pioneer Cards(5)

Stockpiles -- Small: 1 per 2 PCs Registered Medium: 1 per 10 PCs Registered Large: 1 per 25 PCs Registered

Modules

Raccoon Note

Schedule: Opening

Brief: This Module will be set up with Rayna and Rigby XXX. Rigby knows Rayna has been trying to get him to speak. His kind doesn't talk anymore, but they are still intelligent and helpful. He leaves a note written in garbage code that is found in the trash modules for kinfolk OR can be figured out on its own. The note says, - My cousins went can hopping and haven't come back. They have to be safe. Bring them back and I will give the saviors something fun. - If the PCs bring back the additional cousin stuffed animals, they will get an item and some leaves.

Props:Raccoon Stuffed Animals, Note

Roles:

Speak With LEX

Schedule: Opening

Brief: This Module will occur at 9 AM. A clockwork automaton will come to town carrying the Speaker Box. The automaton will be followed and attacked by red bone undead. If attacked, the clockwork automaton will shut down after losing all body. After 1 minute, the automaton will power back up with full body and continue on its path. The creature cannot be searched for the Speaker Box as it grips it tightly while deactivated. Strength 2 or 3 may remove the box from the automaton, but it will continue to activate to re-acquire it. LEX will speak with OZ or Mattias at first and other adventurers following. LEX Speech. Hello my newly acquired friends. I have been most bored and lonely. I am looking to travel away from my abandoned library in order to see the world. I have been approached by an ingenious individual known as TOMY who has promised that they may be able to remove me from my domicile. I request your thoughts on what I should do regarding this request. This recording will be erased and replaced with your own....... now. The box will listen for 5 or 10 minutes depending on how the players react, then the automaton will turn around to head home. The red bone undead will have 2 resets and have 1 leaf per reset as treasure. They may be harvested from for 1 basic resource.

Props:Speaker Box

Roles: Red Bone Undead, Armor Golem

Undead Encampment

Schedule: Opening

Brief: This module will occur at 11 AM. The PCs are lead to an undead encampment in the hopes of gathering more information. Here, a piece of the meteorite is found. The complete meteor is what brought the undead back to Katalossa. The undead will fight to maintain control of the area. The white bone undead may arrive to claim the meteorite piece if there are enough NPCs available. NPCs will have 2 to 4 resets depending on marshal call. Each undead has 1 leaf as treasure per reset. They may be harvested for 1 basic resource.

Props:Fire Stick

Roles: Red Bone Undead, White Bone Undead

Undead Gathering Hall Attack

Schedule: Opening

Brief: This module will occur at 8AM to open the combat portion of the event. The undead of Katalossa are barely holding on at this moment. There is one white bone undead, a mid tier general, and none of the more powerful forces are currently available. The red bone undead are attempting to steal the energy from the local townsfolk before it can be used. The goal of the red bone undead is to drop and steal the energy from anyone they see using magic, hoping to create additional white bone undead. The attack will have 4 to 6 waves of red bone undead, depending on the marshal call. Each Undead has 1 leaf as treasure per reset. They may be harvested for 1 basic resource.

Roles: Red Bone Undead

Bone Pile

Schedule: Mid Event

Brief: This module will occur at 4 PM. A local has stumbled upon an area that has a number of bones from undead and is looking for adventurers to see if it is dangerous. The adventurers may stop the reforming undead by destroying a device that has been implanted into the ground at the center of the bone yard. Red bone undead will have multiple resets and 1 leaf per reset as treasure. They may be harvested for 1 basic resource.

Props:[Technological Ground Implant bone Pile]

Roles: Red Bone Undead

Gnome

Schedule: Mid Event

Brief: The helpful gnomes send one of their brethren into town with a puzzle to help answer a question the players may have. Complete the puzzle and ask the nature spirits for a response to something they are interested in. This spirit will discuss world knowledge or more specific local issues.

Roles:

Storyteller

Schedule: Mid Event

Brief: Sylvester Klaus tells stories and rumors to entertain and amaze.

Roles: Sylvester Klaus

TOMY

Schedule: Mid Event

Brief: This module will occur at 2 PM. LEX will send their automaton to the adventurers and ask them to go an speak with the person known as TOMY. LEX and TOMY have been speaking for the past few hours and they are becoming fast friends. LEX feels that they may trust TOMY but wishes for a second opinion. Multiple waves of undead are found on the way to where TOMY is located. When the adventurers get near TOMY's location, a voice radius repel undead effect will be called by the actor of TOMY. TOMY is a basic AI that is looking to help other robots and intelligences in need. TOMY can convert LEX into a different form in order to escape the building and join others like it. The players may question TOMY as they like as well as use other skills on or about it. When the repel effect wears off, the undead will swarm in against the adventurers again. Red bone undead will have 5 resets and 1 leaf per reset as treasure. They may be harvested for 1 basic resource. The goal of this module is to talk with TOMY, get a feel for the character, and if it can be trusted to be helpful or harmful.

Props:TOMY Toy Computer

Roles: Red Bone Undead, Toy AI (TOMY)

Trial of Pinecone the Magnificent

Schedule: Mid Event

Brief: Charges have been raised against Pinecone the Magnificent for assault and murder. Show players how the law works and hold a trial.

Roles: Pinecone, Protectorate, Virile Bob

Assassination

Schedule: Ending

Brief: This module will occur at 7 PM at the Gathering Hall. TOMY has concerns regarding a few of the adventurers that they had met with. Worried that LEX will make a wrong decision, the AI plans an assassination attempt against them. If a white bone undead is available, it will use red bone undead to pull the majority of adventurers away and then magically teleport to where the targets are to attempt to kill them quickly. Red bone undead will have 3 resets with 1 leaf per reset. They may be harvested for 1 basic resource. The white bone undead will have 1 leaf, 2 basic resource cards and an item card.

Roles: Red Bone Undead, White Bone Undead

Information Gathering

Schedule: Ending

Brief: This module will occur at 8 PM. A number of documents have been stolen from a research guild member before they were able to turn them in. This information was stolen by a red bone undead. The research must be recovered and returned to the research guild. The red bone undead will have 3 resets with 1 leaf per reset. They may be harvested for 1 basic resource. The white bone undead will have 1 leaf, 2 basic resource cards and an item card.

Props:5 pages of Undead Research

Roles: Red Bone Undead, White Bone Undead

LEX Continued

Schedule: Ending

Brief: This module will occur at 9 PM. The story for this module will be very different depending on how the adventurers react to the over all story. If the adventurers convince talking with TOMY is bad and that they should stay at home, the undead try to force LEX into going through with the transformation. If the adventurers don't convince LEX, they will willingly take on the transformation. The Adventueres will need to either save LEX from transforming or fail and lose it to the undead. This will be a timed module to determine the fate of LEX. The timer will only start when the adventurers arrive, but they must not know this. The adventurers must reach LEX and remove the metal leads from the ground in time. The time will be 10 or 15 minutes depending on the marshal and if it feels the adventurers are moving with a purpose. More time should be given if the players are moving with a purpose and trying to save LEX. If LEX is saved, it gives its extreme thanks to the adventurers. If LEX is lost, the body goes limp and does not respond. LEX becomes a metal bone undead. The red bone undead will have 4 to 6 resets with 1 leaf per reset. They may be harvested for 1 basic resource. The white bone undead will have 1 leaf, 2 basic resource cards and an item card.

Props:AI Transferance Case

Roles: Red Bone Undead, White Bone Undead, Librarian Robot (LEX)

Jobs

Craft Guild (5)

Post:

Reward:

Craft Alcohol

Post: Gather the resources and craft common alcohol to donate to the guild.

Reward: 10 leaves

Props: Bottle, resources

Summary: This job allows a player to craft an item for donation to the guild. The guild will lead the players through the process of acquiring the resources, using the approved project design card, acting out the production of the item and pricing.

Craft Damaging Wand

Post: Gather the resources and craft a damaging wand to donate to the guild.

Reward: 10 leaves

Props: Wand Prop, resources, Approved Design Card

Summary: This job allows a player to craft an item for donation to the guild. The guild will lead the players through the process of acquiring the resources, using the approved project design card, acting out the production of the item and pricing.

Craft Weapon

Post: Gather the resources and craft a weapon of your choice and donate to the guild.

Reward: 10 leaves

Props: Weapon Prop, resources, Approved Design Card

Summary: This job allows a player to craft an item for donation to the guild. The guild will lead the players through the process of acquiring the resources, using the approved project design card, acting out the production of the item and pricing.

Gnoll Woodspeople

Post: Gnolls have been stealing my timbers. These are some of my favorite trees. If you can save them and drive the gnolls from my homestead, I would be grateful. Tobias Fen

Reward: 20 Leaves

Roles: Gnoll Warrior

Thieves Guild (4)

Bandit Camp

Post: We have tracked down a group of bandits. They aren’t part of our organization, and they are causing issues. They need dealt with in either a quiet or legal fashion. Its not our place to decide. Get them to go home, one way or the other.

Reward: 30 leaves.

Roles: Shadow Brand Assassin, Shadow Brand Rogue

Job Went Poorly

Post: We had a mission go bad. An extremely powerful goblin spellcaster took out a few of our associates. Take out the caster and his crew. You can keep what you find.

Reward: 30 leaves and a special gift.

Roles: Goblin Warrior, Goblin Shaman, Goblin Shaman Greater

Rare Resources

Post: We need them. Any rare resource will buy our friendship….. for a bit.

Reward: 12 leaves for the first that walks in our door.

Secrets

Post: Share a secret, get paid. Must be written.

Reward: 5 leaves if worthy. 20 leaves if juicy.

Merchant Guild (4)

Locked Storage Shed

Post: A local tradesperson stumbled across an old, abandoned shed that is locked in a strange way. They have given us the of this building. Find a way to unlock the building and safely return what is found.

Reward: half of what is found in the building or 5 leaves, whichever is higher.

Rare Resource

Post: We require a Rare Resource known as Nathanyal’s Blood Iron. We have leads on the location of a piece of this Iron, but it is in a dangerous area inhabited by Gnolls. Travel to the area, acquire the Blood Iron, and return it for payment. If you do not have a Gatherer, one will be provided for you, but you must protect them.

Reward: 30 Leaves or value in recipes.

Roles: Gnoll Warrior

Recover the Tools of the Forge

Post: The Crafting Guild has reported a lost forge in the area. Many suspect that goblins near the mountains have taken it. Scout the local caves and return the tools if possible. This should include a crate, saw, and two pick axes.

Reward: 20 leaves or Forge Recipe to those who return the items.

Roles: Goblin Warrior, Goblin Shaman

Robbed Caravan

Post: A caravan has been lost on the way to Briarwood and includes a number of goods for the townsfolk that are necessary for our survival such as medicines and food. Please get rid of the raiders and get back what crates you can.

Reward: 30 leaves.

Roles: Goblin Warrior, Goblin Shaman

Research Guild (6)

Images

Post: We are searching for artists and technologists to provide us images for use in the All-Of-Branch and other future endeavors. We will pay 5 leaves per image and more for incredible artistry.

Reward: 5 leaves

Summary: 5 per picture 25 if custom art and 50 for large custom art.

In Search of Authors

Post: Searching for authors for publication in the “All-Of Branch”. Any and all factual information that is fit to print. We are not looking for political, lineage, or guild biased information. The truth is what matters. Opinion pieces need not apply UNLESS specifically notated as such. We have a commitment to the people of Katalossa to bring only the truth.

Reward: Opinion pieces 5 Leaves, Fact Based Reporting 10 leaves, Personal Accounts 5 Leaves, Research Based Personal Accounts 10 leaves.

Interview With a Lizardman

Post: We would love to hear more about the Lizardfolk and their history. Can someone interview one and get us a scoop?

Reward: 20 leaves or 10 resources for a 2 page report. Double if backed by research.

Paragon Report

Post: We would love to hear more about the Paragons and their history. We need as much information as we can get!

Reward: 20 leaves or 10 resources for a 2 page report. Double if backed by research.

Robot Schematics

Post: We have heard that there are additional types of robots in use in the local area. We would love detailed notes or schematics of them. 2 pages of notes would suffice. Additional pay for research based information up to 40 leaves.

Reward: 20 leaves

Summary: Lex Armor Golems.

Roles: Armor Golem

Wolf Changes

Post: The wolves in the area are being very peculiar. We would like additional medical information regarding them. A 2 page writeup is requested. 25 leaves if the information is backed by medical research. 40 for surgical notes.

Reward: 10 leaves

Summary: Job will be set up near the solo tree near the lake but with constant forming fire elementals.

Roles: Basic Wolf

Dwarf (4)

Arcane Art

Post: Use technology to create a picture during the course of an adventure. This job is a non-combat mission.

Reward: 2 leaves per picture turned in to the research guild.

Find Runes

Post: There are four old dwarven runes that have gone missing from a family forge in the local area. We will pay for the return of the family heirlooms

Reward: 10 leaves

Kill Ice Goblin

Post: There is a goblin channeling the power of ice in a small encampment not far from here. This caster must die.

Reward: 15 leaves

Roles: Goblin Warrior, Goblin Shaman

Need Weapons

Post: Craft a hammer or axe and have it judged by craftsman of Zarn.

Reward: 5 leaves per rating from 1 to 5.

Props: Weapon Prop, resources, Approved Design Card

Summary: This job allows a player to craft an item for donation to the guild. The guild will lead the players through the process of acquiring the resources, using the approved project design card, acting out the production of the item and pricing.

Elf (4)

Arcane Research

Post: We are researching the current batch of elemental creatures. These seem very odd compared to our previous dealings with similar creatures. Capture the essence of 10 elemental creatures in the elemental jug and return for us to review.

Reward: 30 leaves

Props: Large Jug

Roles: Elemental Being, Elemental Glob

Craft a Rune

Post: We are looking for an artist to make a new runic symbol for us. Create a symbol that moves us.

Reward: 15 leaves

Making Wine

Post: We need help to gather the appropriate resources to make our favorite drink. Bring the following items back to us and we will brew a wonderful batch of wine. - 5 basic resources - 2 common alchemy resources - The gift of a gnome - The ear of a goblin tied to ice

Reward: a bottle of wine or 20 leaves

Roles: Goblin Warrior, Goblin Shaman

Song of Resting

Post: Many in the area are tired and looking for hope. If the forest spirits hear a song, it may lift their spirits. Make sure to let the spirits know when you will be performing.

Reward: 10 leaves for a song. 20 leaves for a song that is truly moving

Haulfin (4)

Acting Up

Post: A small group of strange goblins are held up in the woods and are pretending like they are Hauflin. They have been peaceful with folks, but we don't trust it. Find out what is going on and let us know ASAP!

Reward: 10 leaves

Summary: Dade, this is your groups encampment. This will give people an in to talk with them and find out what is going on.

Roles: Goblin Warrior, Goblin Shaman, Mutiny Goblin, Mutiny Goblin Zekton

Party Time

Post: We need booze and lots of it. 5 durability of any booze will keep us for a while.

Reward: 20 leaves

Protecting the Haulfin

Post: We Hauflin are lovers, not fighters….. most of the time. We need 5 healing items.

Reward: 40 leaves

Stones Throw Away

Post: Just a small distance away, there are stone creatures that have been attacking the local farmers and harming their fields. We don't want a food shortage, so please help.

Reward: 20 leaves

Summary: Job will be set up near the solo tree near the lake but with constant forming fire elementals.

Roles: Elemental Being, Elemental Glob

Human (4)

Follow the Flow

Post: We have found the flow of an underwater river near Boulderton. It cannot be trusted. Scout the area and ensure that the populace of Briarwood remains safe.

Reward: 20 leaves

Roles: Elemental Being, Elemental Glob

Gnoll Surgery

Post: We have been informed that the gnolls are not the same creatures as other kinfolk. This is very odd. We would like to pay a surgeon to remove a number of gnoll organs and diagnose how they may be different. We need a gnoll corpse or living specimen and a surgeon to do the work.

Reward: 25 leaves

Summary: Have a write up available for found knowledge if this is completed.

Interesting Development

Post: With the firearms that were recently acquired we have made a few wonderful discoveries. We require an old relic of one of our great kings. Find a rare resource named Ezra’s Epiphany and return it to us so that we may continue our research.

Reward: 25 leaves

Town Meeting

Post: The human populace has done wonders for the Boulderton area. Some of the local townsfolk would like to have a meeting to discuss where we can go from here. All in attendance will be granted a stipend by the King.

Reward: 5 leaves

Kinfolk (6)

Post:

Reward:

Destroy Doll Storage

Post: We have sniffed out the remaining storage shed holding a number of the clay dolls. We need a way to destroy the dolls and anyone that may remain in the area!

Reward: 30 leaves

Roles: Ceramic Doll, Shadow Brand Assassin, Shadow Brand Rogue

Garbage Sorting

Post: We found a big bunch of trash and need your help sorting it all out. Let us know if you find anything good and thanks for helping us recycle.

Reward: 5 leaves

Props: Garbage Container

Summary: The trash has a few common items in it, as well as a basic design diagram for the bomb the goblins are making for the mod later on in the event.

Gnoll Hunting

Post: The gnolls are a blight upon our people and should be cleared from the area. There is a small encampment that needs wiped out. Please help.

Reward: 20 leaves

Roles: Gnoll Warrior

Kill the Cold

Post: The ice elemental creatures have grown heavy and are running mad in the area. A mass of them have formed in the wilds and the local area has gotten extremely cold. Go and destroy these sentient energies and let them disperse to allow the balance to reform.

Reward: 15 leaves

Roles: Elemental Being, Elemental Glob

Litany of the Trash

Post: We have a bunch more trash that we have a good feeling on. Feel like sorting it out? Might have something good inside.

Reward: 5 leaves

Props: garbage container

Summary: This batch of trash will have a few wands tossed away, as well as a letter discussing giving a mage to the undead found among other items.

Orc (4)

Ceramic Dolls Challenge

Post: There are also Ceramic Doll creatures near Boulderton. Judge their combat abilities and let us know what they can do.

Reward: 15 leaves

Summary: These creatures are always violent and will just kill (especially kinfolk).

Roles: Ceramic Doll

Clockwork Challenge

Post: There are constructs made of clockwork that have been sighted near Boulderton. We want to know if they are are challenge and would like to learn more about them.

Reward: 15 leaves

Summary: Lex's constructs meet these descriptions. The orcs can battle them or try to talk their way through things. Golems may so "you know lex?" but otherwise cannot converse. If PCs say "friend" after questioning about lex, the creatures will stand down and lex will talk through them.

Roles: Armor Golem

Goblin Cowards

Post: There is a cowardly magic goblin that can heal its friends. This thing must not be allowed to live. Kill it and all of its associates at a cave that we can direct you to.

Reward: 20 leaves

Roles: Goblin Warrior, Goblin Shaman

Looking for a Challenge

Post: There are few challenging creatures to battle in Imshcran. We hear tale of a dangerous monster known as a troll. Please battle, subdue, and return the creature to us. We wish to judge its prowess ourselves.

Reward: 40 leaves to the group that captures and returns with the creature.

Roles: Basic Troll

1 Alive and Well

Non Combat

Post:The character has had their legs eaten by Gnolls and is trying to escape before they get back. Players can fix them, kill them, carry them, rob them, etc.

Reward:Injured person has 20 leaves to give or be stolen

Combat

Post:The gnolls, wolves, or other monsters are hidden in the cave and come out to investigate. There can be a treasure chest or just the creatures treasure.

Reward:Treasure chest with 20 leaves and/or Leaves from monsters. 1 leaf per reset, 1 basic resource if harvesting is used. 1 reset per 5 PCS

2 Assault and Battery

Non Combat

Post:The hauflin is making batteries and needs assistance. This takes 10 minutes of RP from someone with tech crafting. If players help, they will get a card for a battery or learn how to craft their own.

Reward:Battery or Battery Design

Combat

Post:The hauflin should have hired some guards. Their works are destroyed though a scientist could figure out what they were doing if they have enough time and questions. Sadly the Goblins have run off with most of the supplies needed to create anything.

Reward:Goblins have 1 leaf per reset, 1 basic resource if harvested from and 10 basic resources stolen from the hauflin should be on a lead goblin and found on regular search.

3 Beck and Call

Non Combat

Post:The wolf kinfolk is working on a project (poem, story, etc) and is looking for someone to assist. If the players help, they get paid

Reward:Up to 20 leaves paid for assistance

Combat

Post:The wolf is a disguised monster and its friends are lying in wait to ambush those who may attempt to help.

Reward:Goblins attack from the woods with 1 leaf per reset and 2 resets. 1 basic resource if harvested.

4 Boom or Bust

Non Combat

Post:There is an alchemist testing out explosives and offers to give some to the players for assisting such as watching target practice, suggesting modification, etc.

Reward:[Leaves Bombs Bomb Design]

Combat

Post:A merchant has been killed and robbed and the monsters are running off with the goods. Goblins have 1 leaf per reset with 2 resets and the leader has 10 basic resources and an item. 1 basic resource if harvested

Reward:[Leaves resources one item from monsters]

5 Bound and Determined

Non Combat

Post:A goblin is bound to a tree and left by his group to suffer and die. The goblin can be questioned.

Reward:Goblin has 5 leaves on it and possible information about the weekend. This may be one of the Goblin Resistance Goblins

Combat

Post:The goblin is a ruse and meant to trap players. The goblins attack after being lured into the trap.

Reward:Goblins have 1 leaf per reset and 2 resets. 1 basic resource if harvested from.

Faction Goals

Goblin

Gnoll

Undead