
[{"name": "Basic Lock",
            "prop": "Lock",
            "type": "forging.png",
            "durability": "8",
            "effects": "Locks Containers or Doors. Lose 1 durability if broken with Strength or Pick Lock."}, {"name": "Basic Barricade",
            "prop": "Foam/Wood Cross Brace",
            "type": "forging.png",
            "durability": "8",
            "effects": "Blocks Doors. Lose 1 durability if broken with Strength or at the end of the event."}, {"name": "Common Spices",
            "prop": "Spice Jar",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting adding to food. Eating the food gains 1 additional ST while resting."}, {"name": "Common Spellbook",
            "prop": "Book",
            "type": "enchanting.png",
            "durability": "8",
            "effects": "1 loss of durability grants the reader 1 additional energy while resting."}, {"name": "Common Incense",
            "prop": "Incense",
            "type": "enchanting.png",
            "durability": "8",
            "effects": "1 loss of durability grants all characters in an area reduced rest time by 5 minutes. Announce when used."}, {"name": "Common Meal",
            "prop": "Food",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability while eating a meal grants 2 additional ST during rest."}, {"name": "Tools of Repair",
            "prop": "Tools",
            "type": "forging.png",
            "durability": "8",
            "effects": "1 loss of durability grants a character 1 use of forging."}, {"name": "Potion of Remove Entangle",
            "prop": "Vial",
            "type": "enchanting.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking removes entangle conditions. Call... Remove Entangle."}, {"name": "Potion of Remove Hex",
            "prop": "Vial",
            "type": "enchanting.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking removes the hex condition. Call... Remove Hex."}, {"name": "Potion of Remove Charm",
            "prop": "Vial",
            "type": "enchanting.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking removes the charm condition. Call... Remove Charm."}, {"name": "Potion of Mended Limb",
            "prop": "Vial",
            "type": "enchanting.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking removes the broken condition on all limbs. Call... Remove Broken Limbs."}, {"name": "Potion of Stabilization",
            "prop": "Vial",
            "type": "enchanting.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking grants the target the stabilize condition. Call... Stabilize."}, {"name": "Entangle Body Bag",
            "prop": "Bag with Ammo",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability allows the user to throw a spell ammo with the call... Entangle Body."}, {"name": "Entangle Arms Bag",
            "prop": "Bag with Ammo",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability allows the user to throw a spell ammo with the call... Entangle Arms."}, {"name": "Common Firearm",
            "prop": "Blaster",
            "type": "technology.png",
            "durability": "8",
            "effects": "This weapon may be repaired when it gains the broken condition. When repaired, this item loses 1 durability."}, {"name": "Injectable Adrenaline",
            "prop": "Vial or Injection",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability grants the target the use of the pain tolerance skill on one broken limb until the end of a battle."}, {"name": "Basic Mutation",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability grants the target 10 temporary body, 10 armor (on top of physical), and 1 additional damage for 1 battle. Target gains Bleed condition at the end of the battle."}, {"name": "Healing Salve",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out applying grants the target 5 healing or doubles the healing of any medical training used on the target."}, {"name": "Healing Salve",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out applying grants the target 5 healing or doubles the healing of any medical training used on the target."}, {"name": "Wind Up Mouse",
            "prop": "Mouse Toy",
            "type": "enchanting.png",
            "durability": "8",
            "effects": "1 loss of durability allows the user to scout a job or adventure as per the search area skill."}, {"name": "Common Alcohol",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking grants the target 1 ST and the distracted condition for 5 minutes."}, {"name": "Elven Wine",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking grants the target 2 ST. Elf characters gain 4 ST instead."}, {"name": "Dwarven Ale",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking grants the target 4 ST. Non-Dwarf characters gain the dazed condition for 10 minutes."}, {"name": "Common Shield",
            "prop": "Buckler or Shield",
            "type": "forging.png",
            "durability": "8",
            "effects": "May be repaired when it gains the broken condition. When repaired, this item loses 1 durability."}, {"name": "Common Shield",
            "prop": "Buckler or Shield",
            "type": "forging.png",
            "durability": "8",
            "effects": "May be repaired when it gains the broken condition. When repaired, this item loses 1 durability."}, {"name": "Common Shield",
            "prop": "Buckler or Shield",
            "type": "forging.png",
            "durability": "8",
            "effects": "May be repaired when it gains the broken condition. When repaired, this item loses 1 durability."}, {"name": "Common Shield",
            "prop": "Buckler or Shield",
            "type": "forging.png",
            "durability": "8",
            "effects": "May be repaired when it gains the broken condition. When repaired, this item loses 1 durability."}, {"name": "Common Shield",
            "prop": "Buckler or Shield",
            "type": "forging.png",
            "durability": "8",
            "effects": "May be repaired when it gains the broken condition. When repaired, this item loses 1 durability."}, {"name": "Common Two Handed Weapon",
            "prop": "Two Handed Weapon",
            "type": "forging.png",
            "durability": "8",
            "effects": "This weapon may be repaired when it gains the broken condition. When repaired, this item loses 1 durability."}, {"name": "Common Two Handed Weapon",
            "prop": "Two Handed Weapon",
            "type": "forging.png",
            "durability": "8",
            "effects": "This weapon may be repaired when it gains the broken condition. When repaired, this item loses 1 durability."}, {"name": "Common Two Handed Weapon",
            "prop": "Two Handed Weapon",
            "type": "forging.png",
            "durability": "8",
            "effects": "This weapon may be repaired when it gains the broken condition. When repaired, this item loses 1 durability."}, {"name": "Common Two Handed Weapon",
            "prop": "Two Handed Weapon",
            "type": "forging.png",
            "durability": "8",
            "effects": "This weapon may be repaired when it gains the broken condition. When repaired, this item loses 1 durability."}, {"name": "Common Two Handed Weapon",
            "prop": "Two Handed Weapon",
            "type": "forging.png",
            "durability": "8",
            "effects": "This weapon may be repaired when it gains the broken condition. When repaired, this item loses 1 durability."}, {"name": "Common One Handed Weapon",
            "prop": "One Handed Weapon",
            "type": "forging.png",
            "durability": "8",
            "effects": "This weapon may be repaired when it gains the broken condition. When repaired, this item loses 1 durability."}, {"name": "Common One Handed Weapon",
            "prop": "One Handed Weapon",
            "type": "forging.png",
            "durability": "8",
            "effects": "This weapon may be repaired when it gains the broken condition. When repaired, this item loses 1 durability."}, {"name": "Common One Handed Weapon",
            "prop": "One Handed Weapon",
            "type": "forging.png",
            "durability": "8",
            "effects": "This weapon may be repaired when it gains the broken condition. When repaired, this item loses 1 durability."}, {"name": "Common One Handed Weapon",
            "prop": "One Handed Weapon",
            "type": "forging.png",
            "durability": "8",
            "effects": "This weapon may be repaired when it gains the broken condition. When repaired, this item loses 1 durability."}, {"name": "Common One Handed Weapon",
            "prop": "One Handed Weapon",
            "type": "forging.png",
            "durability": "8",
            "effects": "This weapon may be repaired when it gains the broken condition. When repaired, this item loses 1 durability."}, {"name": "Common Armor",
            "prop": "Armor",
            "type": "forging.png",
            "durability": "8",
            "effects": "May be repaired when it gains the broken condition. When repaired, loses 1 durability."}, {"name": "Common Armor",
            "prop": "Armor",
            "type": "forging.png",
            "durability": "8",
            "effects": "May be repaired when it gains the broken condition. When repaired, loses 1 durability."}, {"name": "Common Armor",
            "prop": "Armor",
            "type": "forging.png",
            "durability": "8",
            "effects": "May be repaired when it gains the broken condition. When repaired, loses 1 durability."}, {"name": "Common Armor",
            "prop": "Armor",
            "type": "forging.png",
            "durability": "8",
            "effects": "May be repaired when it gains the broken condition. When repaired, loses 1 durability."}, {"name": "Common Armor",
            "prop": "Armor",
            "type": "forging.png",
            "durability": "8",
            "effects": "May be repaired when it gains the broken condition. When repaired, loses 1 durability."}, {"name": "Ranged Weapon",
            "prop": "Bow, Crossbow, Thrown Weapon",
            "type": "forging.png",
            "durability": "8",
            "effects": "This weapon may be repaired when it gains the broken condition. When repaired, this item loses 1 durability."}, {"name": "Ranged Weapon",
            "prop": "Bow, Crossbow, Thrown Weapon",
            "type": "forging.png",
            "durability": "8",
            "effects": "This weapon may be repaired when it gains the broken condition. When repaired, this item loses 1 durability."}, {"name": "Common Alcohol",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking grants the target 1 ST and the distracted condition for 5 minutes."}, {"name": "Elven Wine",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking grants the target 2 ST. Elf characters gain 4 ST instead."}, {"name": "Dwarven Ale",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking grants the target 4 ST. Non-Dwarf characters gain the dazed condition for 10 minutes."}, {"name": "Tactical Firearm",
            "prop": "Blaster",
            "type": "technology.png",
            "durability": "8",
            "effects": "1 loss of durability allows the user to fire the blaster with the call...Break Target."}, {"name": "Charged Firearm",
            "prop": "Blaster",
            "type": "technology.png",
            "durability": "8",
            "effects": "1 loss of durability allows the user to fire the blaster with the call... 30 Lightning Unblockable."}, {"name": "Slick Armor",
            "prop": "Armor",
            "type": "forging.png",
            "durability": "8",
            "effects": "1 loss of durability allows the user to call... Resist Entangle."}, {"name": "Time in a Bottle",
            "prop": "Vial",
            "type": "enchanting.png",
            "durability": "8",
            "effects": "1 loss of durability allows the user to use 30 minutes of downtime."}, {"name": "Ring Tail Gloves",
            "prop": "Gloves",
            "type": "enchanting.png",
            "durability": "8",
            "effects": "1 loss of durability allows the user to use Harvesting or Gathering as per the skill."}, {"name": "Spiced Whiskey",
            "prop": "Vial or Bottle",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking grants 2 ST and Resist to the next Ice damage dealt to target."}, {"name": "Common Healing Potion",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing."}, {"name": "Common Healing Potion",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing."}, {"name": "Common Alchemy Lab",
            "prop": "Alchemy Lab",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability per event used grants users of this prop a 5 minute reduction in all alchemy times."}, {"name": "Resting Cot",
            "prop": "Bedroll or Cot",
            "type": "enchanting.png",
            "durability": "8",
            "effects": "1 loss of durability per event used. User gains 2 ST per 30 minutes when resting on this item."}, {"name": "Common Enchanting Lab",
            "prop": "Enchanting Lab",
            "type": "enchanting.png",
            "durability": "8",
            "effects": "1 loss of durability per event used grants users of this prop a 5 minute reduction in all enchanting times."}, {"name": "Common Forge",
            "prop": "Forge",
            "type": "forging.png",
            "durability": "8",
            "effects": "1 loss of durability per event used grants users of this prop a 5 minute reduction in all forging times."}, {"name": "Common Healing Potion",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing."}, {"name": "Common Healing Potion",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing."}, {"name": "Common Healing Potion",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing."}, {"name": "Common Healing Potion",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing."}, {"name": "Common Healing Potion",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing."}, {"name": "Common Healing Potion",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing."}, {"name": "Common Healing Potion",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing."}, {"name": "Common Healing Potion",
            "prop": "Bottle, Vial, or Jug",
            "type": "alchemy.png",
            "durability": "8",
            "effects": "1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing."}, {"name": "Common Fire Wand",
            "prop": "Wand",
            "type": "enchanting.png",
            "durability": "8",
            "effects": "1 loss of durability grants the user the ability to throw the following spell... May your essence forever burn 10 fire."}, {"name": "Common Ice Wand",
            "prop": "Wand",
            "type": "enchanting.png",
            "durability": "8",
            "effects": "1 loss of durability grants the user the ability to throw the following spell... May your essence forever freeze 10 ice."}, {"name": "Common Stone Wand",
            "prop": "Wand",
            "type": "enchanting.png",
            "durability": "8",
            "effects": "1 loss of durability grants the user the ability to throw the following spell... May you be pelted with pointy rocks 10 stone."}, {"name": "Common Lightning Wand",
            "prop": "Wand",
            "type": "enchanting.png",
            "durability": "8",
            "effects": "1 loss of durability grants the user the ability to throw the following spell... May lightning scorch you 10 lightning."}]