Basic Spell List
Berserk/Remove Berserk
Energy Cost: 1
This spell causes the target to gain or remove the Berserk Condition.
Charm/Remove Charm
Energy Cost: 1
This spell causes the target to gain or remove the Charm Condition.
Elemental Bolt
Energy Cost: Variable (5 damage per 1 Energy)
This spell causes the target to take 5 damage per Energy point used of the appropriate elemental damage.
Entangle/Remove Entangle Foot
Energy Cost: 1
This spell causes the target to gain or remove the Entangle Foot Condition.
Entangle/Remove Entangle Arms
Energy Cost: 2
This spell causes the target to gain or remove the Entangle Arms Condition.
Entangle/Remove Entangle Body
Energy Cost: 4
This spell causes the target to gain or remove the Entangle Body Condition.
Healing/Harming Touch
Energy Cost: Variable (5 healing/harming per 1 Energy)
This spell causes the target to heal/harm 5 damage per Energy point used.
Hex/Remove Hex
Energy Cost: 1
This spell causes the target to gain or remove the Hex Condition.
Natural Weapon
Energy Cost: 1
This spell causes the target to gain a claw. (green weapon prop) that they are proficient with and swings 2 damage. This claw may increase in damage with game skills that target Claws/Brawlers.
Shatter
Energy Cost: 1
This spell causes the target to gain the Broken Condition. If the target is a Basic Build Item, it is Destroyed instead.
Silence/Remove Silence
Energy Cost: 1
This spell causes the target to gain or remove the [Silence Condition].
Sleep/Remove Sleep
Energy Cost: 1
This spell causes the target to gain or remove the Sleep Condition.
Slow/Remove Slow
Energy Cost: 1
This spell causes the target to gain or remove the Slow Condition
Weakness/Remove Weakness
Energy Cost: 1
This spell causes the target to gain or remove the Weakness Condition