Basic Spell List

Berserk/Remove Berserk

Energy Cost: 1

This spell causes the target to gain or remove the Berserk Condition.

Charm/Remove Charm

Energy Cost: 1

This spell causes the target to gain or remove the Charm Condition.

Elemental Bolt

Energy Cost: Variable (5 damage per 1 Energy)

This spell causes the target to take 5 damage per Energy point used of the appropriate elemental damage.

Entangle/Remove Entangle Foot

Energy Cost: 1

This spell causes the target to gain or remove the Entangle Foot Condition.

Entangle/Remove Entangle Arms

Energy Cost: 2

This spell causes the target to gain or remove the Entangle Arms Condition.

Entangle/Remove Entangle Body

Energy Cost: 4

This spell causes the target to gain or remove the Entangle Body Condition.

Healing/Harming Touch

Energy Cost: Variable (5 healing/harming per 1 Energy)

This spell causes the target to heal/harm 5 damage per Energy point used.

Hex/Remove Hex

Energy Cost: 1

This spell causes the target to gain or remove the Hex Condition.

Natural Weapon

Energy Cost: 1

This spell causes the target to gain a claw. (green weapon prop) that they are proficient with and swings 2 damage. This claw may increase in damage with game skills that target Claws/Brawlers.

Shatter

Energy Cost: 1

This spell causes the target to gain the Broken Condition. If the target is a Basic Build Item, it is Destroyed instead.

Silence/Remove Silence

Energy Cost: 1

This spell causes the target to gain or remove the [Silence Condition].

Sleep/Remove Sleep

Energy Cost: 1

This spell causes the target to gain or remove the Sleep Condition.

Slow/Remove Slow

Energy Cost: 1

This spell causes the target to gain or remove the Slow Condition

Weakness/Remove Weakness

Energy Cost: 1

This spell causes the target to gain or remove the Weakness Condition