Items Basic Build

Alchemical Grenade

Prop: Spell Ammo

Type: Alchemy

Durability: Basic build items last for the duration of the event, until used, or until destroyed. A Break effect destroys a basic build item. These items are marked on the character sheet and cannot be traded between characters after creation.

Effects: A character may throw a ranged attack with the verbal of “5 damage”.

Alchemical Flashbang

Prop: Spell Ammo

Type: Alchemy

Durability: Basic build items last for the duration of the event, until used, or until destroyed. A Break effect destroys a basic build item. These items are marked on the character sheet and cannot be traded between characters after creation.

Effects: A character may throw a ranged attack with the verbal of “Knockback”.

Tangle Bag

Prop: Spell Ammo

Type: Alchemy

Durability: Basic build items last for the duration of the event, until used, or until destroyed. A Break effect destroys a basic build item. These items are marked on the character sheet and cannot be traded between characters after creation.

Effects: A character may throw a ranged attack with the verbal of “Entangle Foot”.

Alcohol

Prop: Potion Bottle

Type: Alchemy

Durability: Basic build items last for the duration of the event, until used, or until destroyed. A Break effect destroys a basic build item. These items are marked on the character sheet and cannot be traded between characters after creation.

Effects: A character may drink or grant another a drink that grants the Distracted effect.

Healing Potion

Prop: Potion Bottle

Type: Enchanting

Durability: Basic build items last for the duration of the event, until used, or until destroyed. A Break effect destroys a basic build item. These items are marked on the character sheet and cannot be traded between characters after creation.

Effects: A character may drink or be fed this potion with the verbal of “5 healing”.

Heartiness Potion

Prop: Potion Bottle

Type: Enchanting

Durability: Basic build items last for the duration of the event, until used, or until destroyed. A Break effect destroys a basic build item. These items are marked on the character sheet and cannot be traded between characters after creation.

Effects: A character may drink or be fed this potion with the verbal of “5 Body” This potion grants 5 additional Body points which are lost before costuming and normal Body points. A character may only have additional Body points from one source at a time. The highest value takes precedence.

Enchanted Armor Wand

Prop: Wand Prop and Spell Ammo

Type: Enchanting

Durability: Basic build items last for the duration of the event, until used, or until destroyed. A Break effect destroys a basic build item. These items are marked on the character sheet and cannot be traded between characters after creation.

Effects: A character may touch Spell Ammo to a Wand Prop while using the verbal “5 Enchanted Armor”. The caster may then snap the Wand Prop and throw or touch the Spell Ammo to a target. This grants the target 5 additional Armor points if they are already wearing armor. They may use these additional points over the maximum amount granted by the Wear Armor skill. A character may only have additional Armor points from one source at a time. The highest value takes precedence.

Mana Potion

Prop: Potion Bottle

Type: Enchanting

Durability: Basic build items last for the duration of the event, until used, or until destroyed. A Break effect destroys a basic build item. These items are marked on the character sheet and cannot be traded between characters after creation.

Effects: A character may drink or be fed this potion with the verbal of “1 Energy”. This potion grants 1 Energy to the character who drinks it. A character may only drink 5 Mana Potions per event.

Mana Potion

Prop: Potion Bottle

Type: Enchanting

Durability: Basic build items last for the duration of the event, until used, or until destroyed. A Break effect destroys a basic build item. These items are marked on the character sheet and cannot be traded between characters after creation.

Effects: A character may drink or be fed this potion with the verbal of “1 Energy”. This potion grants 1 Energy to the character who drinks it. A character may only drink 5 Mana Potions per event.

One Handed Weapon

Prop: One Handed Weapon under 46” (116.84 Cm)

Type: Forging

Durability: Basic build items last for the duration of the event, until used, or until destroyed. A Break effect destroys a basic build item. These items are marked on the character sheet and cannot be traded between characters after creation.

Effects: A character may use any One Handed Weapon that fits the appropriate size and safety requirements. These weapons are put on to the character sheet and are destroyed with a Break or Destroy Condition.

Two Handed Weapon

Prop: Two Handed Weapon 46.1” to 75” (190.5 Cm)

Type: Forging

Durability: Basic build items last for the duration of the event, until used, or until destroyed. A Break effect destroys a basic build item. These items are marked on the character sheet and cannot be traded between characters after creation.

Effects: A character may use any Two Handed Weapon that fits the appropriate size and safety requirements. These weapons are put on to the character sheet and are destroyed with a Break or Destroy Condition.

Ranged Weapon

Prop: Any Thrown Weapon (Small/Coreless), Crossbow Min/Max Dimension 12”/24” (30.48Cm/60.96 Cm) or Bow Min/Max Length 34”/44” (86.36Cm/111.76Cm)

Type: Forging

Durability: Basic build items last for the duration of the event, until used, or until destroyed. A Break effect destroys a basic build item. These items are marked on the character sheet and cannot be traded between characters after creation.

Effects: A character may use any Ranged Weapon that fits the appropriate size and safety requirements. These weapons are put on to the character sheet, and are destroyed with a Break or Destroy Condition.

Shield and/or Buckler Shield

Prop: Shield Maximum 36” (91.44 Cm) Tall at longest dimension. Maximum 24” (60.96 Cm) Wide at longest dimension shield. Buckler Maximum 20” diameter.

Type: Forging

Durability: Basic build items last for the duration of the event, until used, or until destroyed. A Break effect destroys a basic build item. These items are marked on the character sheet and cannot be traded between characters after creation.

Effects: May Hold or Strap to Arm - A character may use any Shield that fits the appropriate size and safety requirements. These shields are put on to the character sheet and are destroyed with a Break or Destroy Condition.

Armor

Prop: Armor Prop Evaluated By Staff

Type: Forging

Durability: Basic build items last for the duration of the event, until used, or until destroyed. A Break effect destroys a basic build item. These items are marked on the character sheet and cannot be traded between characters after creation.

Effects: A character may use any Armor that fits the appropriate size and safety requirements. This armor is put on to the character sheet and is destroyed with a Break or Destroy Condition.