Items

Common Armor

Prop: Armor

Type: Forging

Durability: 8

Project Design:

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common One Handed Weapon

Prop: One Handed Weapon

Type: Forging

Durability: 8

Project Design:

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common Two Handed Weapon

Prop: Two Handed Weapon

Type: Forging

Durability: 8

Project Design:

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Ranged Weapon

Prop: Bow, Crossbow, Thrown Weapon

Type: Forging

Durability: 8

Project Design:

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Common Shield

Prop: Buckler or Shield

Type: Forging

Durability: 8

Project Design:

Effects: May be repaired when it gains the broken condition. When repaired, loses 1 durability.

Tangle Foot Bag

Prop: Bag with Spell Ammo

Type: Alchemy

Durability: 8

Project Design:

Effects: 1 loss of durability allows the user to throw a spell ammo with the call... Entangle Foot.

Elven Wine

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Project Design:

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 2 ST. Elf characters gain 4 ST instead.

Dwarven Ale

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Project Design:

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 4 ST. Non-Dwarf characters gain the dazed condition for 10 minutes.

Common Alcohol

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Project Design:

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 1 ST and the distracted condition for 5 minutes.

Resource Bag

Prop: Pouch or Bag

Type: Enchanting

Durability: 8

Project Design:

Effects: 1 loss of durability grants the user one basic resource or one item from a basic build list.

Common Fire Wand

Prop: Wand

Type: Enchanting

Durability: 8

Project Design:

Effects: 1 loss of durability grants the user the ability to throw the following spell... May your essence forever burn 10 fire.

Common Ice Wand

Prop: Wand

Type: Enchanting

Durability: 8

Project Design:

Effects: 1 loss of durability grants the user the ability to throw the following spell... May your essence forever freeze 10 ice.

Common Stone Wand

Prop: Wand

Type: Enchanting

Durability: 8

Project Design:

Effects: 1 loss of durability grants the user the ability to throw the following spell... May you be pelted with pointy rocks 10 stone.

Common Lightning Wand

Prop: Wand

Type: Enchanting

Durability: 8

Project Design:

Effects: 1 loss of durability grants the user the ability to throw the following spell... May lightning scorch you 10 lightning.

Wind Up Mouse

Prop: Mouse Toy

Type: Enchanting

Durability: 8

Project Design:

Effects: 1 loss of durability allows the user to scout a job or adventure as per the search area skill.

Common Healing Potion

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Project Design:

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target 5 healing.

Healing Salve

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Project Design:

Effects: 1 loss of durability and 3 seconds of acting out applying grants the target 5 healing or doubles the healing of any medical training used on the target.

Resting Cot

Prop: Bedroll or Cot

Type: Enchanting

Durability: 8

Project Design:

Effects: 1 loss of durability per event used. User gains 2 ST per 30 minutes when resting on this item.

Weapon of Cowardice

Prop: One Handed Weapon

Type: Forging

Durability: 8

Project Design:

Effects: 1 loss of durability grants the user the use of the cower skill.

Shield of Harm Protection

Prop: Buckler or Shield

Type: Forging

Durability: 8

Project Design:

Effects: 1 loss of durability grants the user the ability to Resist Harm damage for one spell or attack.

Troll Skin Armor

Prop: Armor

Type: Forging

Durability: 8

Project Design:

Effects: 1 loss of durability grants the wearer the ability to double one healing effect targeting the wearer.

Basic Mutation

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability: 8

Project Design:

Effects: 1 loss of durability grants the target 10 temporary body, 10 armor (on top of physical), and 1 additional damage for 1 battle. Target gains Bleed condition at the end of the battle.

Injectable Adrenaline

Prop: Vial or Injection

Type: Alchemy

Durability: 8

Project Design:

Effects: 1 loss of durability grants the target the use of the pain tolerance skill on one broken limb until the end of a battle.

Common Forge

Prop: Forge

Type: Forging

Durability: 8

Project Design:

Effects: 1 loss of durability per event used grants users of this prop a 5 minute reduction in all forging times.

Common Alchemy Lab

Prop: Alchemy Lab

Type: Alchemy

Durability: 8

Project Design:

Effects: 1 loss of durability per event used grants users of this prop a 5 minute reduction in all alchemy times.

Common Enchanting Lab

Prop: Enchanting Lab

Type: Enchanting

Durability: 8

Project Design:

Effects: 1 loss of durability per event used grants users of this prop a 5 minute reduction in all enchanting times.

Common Firearm

Prop: Blaster

Type: Technology

Durability: 8

Project Design:

Effects: This weapon may be repaired when it gains the broken condition. When repaired, this item loses 1 durability.

Weapon of Vengeance

Prop:

Type:

Durability: 8

Project Design:

Effects: 1 durability grants the character 1 use of the counter skill

Wand of Strength

Prop:

Type:

Durability: 8

Project Design:

Effects: Grants the character 1 use of Strength Augmentation until used or end of event.

Essence to Energy

Prop:

Type:

Durability: 8

Project Design:

Effects: Target must be willing OoG. 1 durability causes target to lose one essence and gain 10 energy.

Murderers Weapon

Prop:

Type:

Durability: 8

Project Design:

Effects: 1 durability allows wielder to ignore cower once.

Refilling Money Pouch

Prop:

Type:

Durability: 8

Project Design:

Effects: 1 durability at check in doubles any Holdings skills or grants Holdings Mastery.

Fire Charm

Prop:

Type:

Durability: 8

Project Design:

Effects: 1 durability causes wearer to be healed by fire damage from one attack.

Ice Charm

Prop:

Type:

Durability: 8

Project Design:

Effects: 1 durability causes wearer to be healed by ice damage from one attack.

Basic Lock

Prop: Lock

Type: Forging

Durability: 8

Project Design:

Effects: Locks Containers or Doors. Lose 1 durability if broken with Strength or Pick Lock.

Basic Barricade

Prop: Foam/Wood Cross Brace

Type: Forging

Durability: 8

Project Design:

Effects: Blocks Doors. Lose 1 durability if broken with Strength or at the end of the event.

Common Spices

Prop: Spice Jar

Type: Alchemy

Durability: 8

Project Design:

Effects: 1 loss of durability and 3 seconds of acting adding to food. Eating the food gains 1 additional ST while resting.

Common Spellbook

Prop: Book

Type: Enchanting

Durability: 8

Project Design:

Effects: 1 loss of durability grants the reader 1 additional energy while resting.

Common Incense

Prop: Incense

Type: Enchanting

Durability: 8

Project Design:

Effects: 1 loss of durability grants all characters in an area reduced rest time by 5 minutes. Announce when used.

Common Meal

Prop: Food

Type: Alchemy

Durability: 8

Project Design:

Effects: 1 loss of durability while eating a meal grants 2 additional ST during rest.

Tools of Repair

Prop: Tools

Type: Forging

Durability: 8

Project Design:

Effects: 1 loss of durability grants a character 1 use of forging.

Potion of Remove Entangle

Prop: Vial

Type: Enchanting

Durability: 8

Project Design:

Effects: 1 loss of durability and 3 seconds of acting out drinking removes entangle conditions. Call... Remove Entangle.

Potion of Remove Hex

Prop: Vial

Type: Enchanting

Durability: 8

Project Design:

Effects: 1 loss of durability and 3 seconds of acting out drinking removes the hex condition. Call... Remove Hex.

Potion of Remove Charm

Prop: Vial

Type: Enchanting

Durability: 8

Project Design:

Effects: 1 loss of durability and 3 seconds of acting out drinking removes the charm condition. Call... Remove Charm.

Potion of Mended Limb

Prop: Vial

Type: Enchanting

Durability: 8

Project Design:

Effects: 1 loss of durability and 3 seconds of acting out drinking removes the broken condition on all limbs. Call... Remove Broken Limbs.

Potion of Stabilization

Prop: Vial

Type: Enchanting

Durability: 8

Project Design:

Effects: 1 loss of durability and 3 seconds of acting out drinking grants the target the stabilize condition. Call... Stabilize.

Entangle Body Bag

Prop: Bag with Ammo

Type: Alchemy

Durability: 8

Project Design:

Effects: 1 loss of durability allows the user to throw a spell ammo with the call... Entangle Body.

Entangle Arms Bag

Prop: Bag with Ammo

Type: Alchemy

Durability: 8

Project Design:

Effects: 1 loss of durability allows the user to throw a spell ammo with the call... Entangle Arms.

Tactical Firearm

Prop: Blaster

Type: Technology

Durability: 8

Project Design:

Effects: 1 loss of durability allows the user to fire the blaster with the call...Break Target.

Charged Firearm

Prop: Blaster

Type: Technology

Durability: 8

Project Design:

Effects: 1 loss of durability allows the user to fire the blaster with the call... 30 Lightning Unblockable.

Slick Armor

Prop: Armor

Type: Forging

Durability: 8

Project Design:

Effects: 1 loss of durability allows the user to call... Resist Entangle.

Time in a Bottle

Prop: Vial

Type: Enchanting

Durability: 8

Project Design:

Effects: 1 loss of durability allows the user to use 30 minutes of downtime.

Ring Tail Gloves

Prop: Gloves

Type: Enchanting

Durability: 8

Project Design:

Effects: 1 loss of durability allows the user to use Harvesting or Gathering as per the skill.

Spiced Whiskey

Prop: Vial or Bottle

Type: Alchemy

Durability: 8

Project Design:

Effects: 1 loss of durability and 3 seconds of acting out drinking grants 2 ST and Resist to the next Ice damage dealt to target.

Lex's Access Card

Prop: Blue Aluminum card engraved with the letters LEX

Type: Scientific

Durability: 8

Project Design:

Effects: Indicates a friendship of the powerful AI Lex. Allies of this AI will not attack the possessor of this card if the Card is presented. Can be exchanged with Lex for a substantial favor.

TOMY's Access Card

Prop: Red Steel card engraved with the letters TOMY

Type: Scientific

Durability: 8

Project Design:

Effects: Indicates a friendship of the powerful AI TOMY. Allies of the AI will not attack the possessor of this card if the Card is presented. Can be exchanged with Lex for a substantial favor.

Liquid Resolve

Prop: Flask

Type: Enchanting

Durability:

Project Design:

Effects: Characters may only use this item ONCE per event. Character uses 1 durability and 1 Basic, Common, or Rare resource to regain 1, 2, or 3 St. and 5 minute distracted condition.

Smelling Salts

Prop: Bottle, Vial, or Jug

Type: Alchemy

Durability:

Project Design:

Effects: 1 loss of durability and 3 second acting of wafting under targets nose grants...Remove Sleep.