Previous Event Recap: The town of Boulderton has become besieged by gnolls. During the last week alone, more than 20 people have been dragged away from the town and are currently assumed eaten and dead. That isn't including the ones that were just... tore apart on site. The people of Boulderton have become terrified, barely leaving their homes, the economy has ground to a halt, and the future looks bleak. Just when all seems to be lost, a hunting group consisting of four people arrive in town on Friday ahead of everyone. Named Gno More Gnolls, these people claim to be famous (no one in town has ever heard of them), and the best at eradicating the gnolls. This group views gnolls as nothing more than pest creatures, needing to be wiped from the face of Katalossa. They view them as dumb animals, less than animals even. They employ cruel tactics such as large, toothed leg hold traps and sharp wire snares to trap and maim their foes. Jacob Coldren, Human, is the leader of the group. His hunting group is funded by his father, a wealthy lumber smith, and Jacob himself is a trust fund baby. He is boisterous, a braggart, and thinks their group can do no wrong. His way is the best way, his info is the best info, their group is the best group, etc. He will try to engage the adventurers in whatever way he can, as long as he can make it about himself. Jacob's dad, Giles Coldren, got on the bad side of the Shadowbrand, and is now being watched by them, and that includes Jacob. The elf Ehrindil Gredove is their healer. She is new and slightly incompetent, and doesn't do any type of fighting, refusing to even carry a sword in self defense. She is quiet and reserved, staying in the background. She does have an impressive library of healing items, and is willing to teach one item to adventurers for free on Saturday. She has been torturing and gaining spell knowledge from the gnoll shamans and performing vivisection on captured gnolls. She is very interested in the surgeries preformed on gnolls and what they found/how they turned out. She is particularly interested in the sewing of arms onto an Inspired, and how that is working out. Ehrindil Gredove is a secret agent of the Shadowbrand, who is there to keep an eye on Jacob Coldren. Howard Sadler is a childhood friend of Jacob's. Jacob convinced Howard to join him and Azuk in hunting the gnolls, earning a paycheck as they went. Howard is the brains of the operation. He draws up the maps, comes up with the strategy, and takes care of the negotiations for payment. Howard has always been Jacob's right hand guy, ever since they were kids. He always has Jacob's back, and will hype him up to anyone he meets. Howard won't talk about himself much, just that his family were leathersmiths and tanners, and he didn't wish to subject himself to that. Azuk is an orc who Jacob took under his wing when young. Azuk isn't the smartest orc in the bunch, but what he lacks in brains, he makes up for in brawn. Azuk adores Jacob, and views him as a father figure. Jacob can do no wrong, according to Azuk. The breakdown of earning is as follows Azuk Earns the Money, Jacob spends the money, Howard keeps track of the money, and Ehrindil has no interest in money. When the adventurers arrive at the gathering hall, villagers start to make their way into the hall. Each has their own story to tell. After the villagers leave, Gno More Gnolls enter the hall. Gno More Gnolls have with them posters of all the Missing on them. They ask the adventurers to go through them and help hang them up around the hall. They introduce themselves, say they will be around over the weekend. Jacob makes plans with the adventurers to protect a caravan coming into town at around 9am the next day (Protect the Van). Ehrindil makes it known she wants all the gnoll information she can get, Howard talks about Jacob, and Azuk is quiet. Nothing of note happens during the night with the gnolls or GMG. On Saturday morning, after everyone is woken up, the gnolls find their way into town for snacks. Their goal is to create as many gnoll gluttons as possible. Ehrindil then runs into the hall and explains that 4 villagers have been taken by the gnolls. She asks that they help rescue them. The gnolls will harass the adventurers both to and from the villager body site, and will leave the adventurers alone once the villagers are dead and/or the adventurers get all the villagers into the tavern. Jacob and crew do not show up for their 9am meet. At around 9:30am, Ehrindil comes into town. She explains that Jacob missed the meet with Paul&Paul Shipping Company this morning, and they need to retrieve the cargo to get paid. The adventurers are to carry the crates from the wreckage site to the gathering hall. The gnolls will harass the adventurers as they complete this task. Ehrindil will pay the adventurers based on how many supplies make it into the town 'unbroken'. Jacob will come on scene and be impressed by the adventurers and want to take them hunting at 1pm. Everything is relatively quiet until the hunt. Jacob takes the adventurers out to kill some gnolls and get some gnoll teeth. Jacob will teach the adventurers how to remove the teeth. He seems to be having a great time killing and harvesting all the gnolls. While Jacob is out with the adventurers, Ehrindil will stay in the gathering hall and make healing bracelets with whoever stays behind. In response to being humiliated and killed by GMG, the gnolls attempt a Breaking Ritual. They also release a Troll into the hall to cause chaos. Jacob Coldren and Ehrendil Gredove finally make their way to the hall with fantastical tales of fighting of the gnolls while they attacked the hall, to sit with the adventurers to discuss a hunting strategy for the gnolls and to take any notes. Jacob will strongly suggest going after them at dark or after, so they are bedded down for the day. The gnolls will constantly interrupt this process. The gnolls seem to target Ehrendil like they hate her. Screams are heard from the direction of the village after the dinner downtime. Gno More Gnolls races into town to see the carnage. Jacob convinces the adventurers to go after the gnolls and wipe them from around the town. GMG will suggest to meet in 10 minutes in a designated place. The gnolls will attack, without GMG. The gnolls attempt another breaking ritual. The gnolls will retreat as soon as all the spirit shamans are dead. Gno More Gnolls throw a party in the hall to celebrate the end of the gnolls! Drinks are flowing and Jacob raps a rap all about GMG. He leads a toast, and then GMG leaves. After they leave, the villagers come in to thank the adventurers for their help and give them small gifts. A very battered villager, Wilson Ryder runs into the gathering hall. Gno More Gnolls were ambushed on their way out of town, and are now dead. The villager informs the adventurers that the gnolls are headed this way. Screams can be heard in the distance as the villagers run to the hall to seek shelter and protection. The gnolls attack the hall with the goal of killing as many villagers as possible. The gnolls throw in the heads of GMG into the hall, minus Jacob. They also throw in body parts and a Shadowbrand tag. The gnolls attack the hall for fifteen minutes, take a 10 minute break to regroup, and attack again, this time attempting several breaking rituals. Once all the gnolls are dead and it has been quiet for a few mintues, Jacob stumbles into the hall, completely fine. He hid and then passed out when the gnolls attacked GMG. Ehrendil's spirit shows up in the hall after the shamans are dead, wishing to be ressurrected. If she is, she will tell everyone what happened, and that when she was a spirit, she saw a gnoll spirit shaman turn into spirit, and then consume the essence of Howard and Azuk. They can not return. Jacob has to face the consequences of his actions, if any. Jacob and Ehrendil will both leave the hall after that. The next day, Ehrendil brings a couple bundles of flowers for Howard and Azuk. Jacob can come back to the hall if he chooses. Villagers that survived the onslaught can also make an appearance.
Modules JobsCraft Guild (5) , Craft Alcohol , Craft Damaging Wand , Craft Weapon , Gnoll Woodspeople
Thieves Guild (4) Bandit Camp , Job Went Poorly , Rare Resources , Secrets
Merchant Guild (4) Locked Storage Shed , Rare Resource , Recover the Tools of the Forge , Robbed Caravan
Research Guild (6) Images , In Search of Authors , Interview With a Lizardman , Paragon Report , Robot Schematics , Wolf Changes
Dwarf (4) Arcane Art , Find Runes , Kill Ice Goblin , Need Weapons
Elf (4) Arcane Research , Craft a Rune , Making Wine , Song of Resting
Haulfin (4) Acting Up , Party Time , Protecting the Haulfin , Stones Throw Away
Human (4) Follow the Flow , Gnoll Surgery , Interesting Development , Town Meeting
Kinfolk (6) , Destroy Doll Storage , Garbage Sorting , Gnoll Hunting , Kill the Cold , Litany of the Trash
Orc (4) Ceramic Dolls Challenge , Clockwork Challenge , Goblin Cowards , Looking for a Challenge
Faction Goals: One days don't have faction goals that are tracked because the cast changes creatures more often than during full weekend events
Pioneer Cards(5)
Stockpiles -- Small: 1 per 2 PCs Registered Medium: 1 per 10 PCs Registered Large: 1 per 25 PCs Registered
Post:
Reward:
Post: Gather the resources and craft common alcohol to donate to the guild.
Reward: 10 leaves
Props: Bottle, resources
Summary: This job allows a player to craft an item for donation to the guild. The guild will lead the players through the process of acquiring the resources, using the approved project design card, acting out the production of the item and pricing.
Post: Gather the resources and craft a damaging wand to donate to the guild.
Reward: 10 leaves
Props: Wand Prop, resources, Approved Design Card
Summary: This job allows a player to craft an item for donation to the guild. The guild will lead the players through the process of acquiring the resources, using the approved project design card, acting out the production of the item and pricing.
Post: Gather the resources and craft a weapon of your choice and donate to the guild.
Reward: 10 leaves
Props: Weapon Prop, resources, Approved Design Card
Summary: This job allows a player to craft an item for donation to the guild. The guild will lead the players through the process of acquiring the resources, using the approved project design card, acting out the production of the item and pricing.
Post: Gnolls have been stealing my timbers. These are some of my favorite trees. If you can save them and drive the gnolls from my homestead, I would be grateful. Tobias Fen
Reward: 20 Leaves
Roles: Gnoll Warrior
Post: We have tracked down a group of bandits. They aren’t part of our organization, and they are causing issues. They need dealt with in either a quiet or legal fashion. Its not our place to decide. Get them to go home, one way or the other.
Reward: 30 leaves.
Roles: Shadow Brand Assassin, Shadow Brand Rogue
Post: We had a mission go bad. An extremely powerful goblin spellcaster took out a few of our associates. Take out the caster and his crew. You can keep what you find.
Reward: 30 leaves and a special gift.
Roles: Goblin Warrior, Goblin Shaman, Goblin Shaman Greater
Post: We need them. Any rare resource will buy our friendship….. for a bit.
Reward: 12 leaves for the first that walks in our door.
Post: Share a secret, get paid. Must be written.
Reward: 5 leaves if worthy. 20 leaves if juicy.
Post: A local tradesperson stumbled across an old, abandoned shed that is locked in a strange way. They have given us the of this building. Find a way to unlock the building and safely return what is found.
Reward: half of what is found in the building or 5 leaves, whichever is higher.
Post: We require a Rare Resource known as Nathanyal’s Blood Iron. We have leads on the location of a piece of this Iron, but it is in a dangerous area inhabited by Gnolls. Travel to the area, acquire the Blood Iron, and return it for payment. If you do not have a Gatherer, one will be provided for you, but you must protect them.
Reward: 30 Leaves or value in recipes.
Roles: Gnoll Warrior
Post: The Crafting Guild has reported a lost forge in the area. Many suspect that goblins near the mountains have taken it. Scout the local caves and return the tools if possible. This should include a crate, saw, and two pick axes.
Reward: 20 leaves or Forge Recipe to those who return the items.
Roles: Goblin Warrior, Goblin Shaman
Post: A caravan has been lost on the way to Briarwood and includes a number of goods for the townsfolk that are necessary for our survival such as medicines and food. Please get rid of the raiders and get back what crates you can.
Reward: 30 leaves.
Roles: Goblin Warrior, Goblin Shaman
Post: We are searching for artists and technologists to provide us images for use in the All-Of-Branch and other future endeavors. We will pay 5 leaves per image and more for incredible artistry.
Reward: 5 leaves
Summary: 5 per picture 25 if custom art and 50 for large custom art.
Post: Searching for authors for publication in the “All-Of Branch”. Any and all factual information that is fit to print. We are not looking for political, lineage, or guild biased information. The truth is what matters. Opinion pieces need not apply UNLESS specifically notated as such. We have a commitment to the people of Katalossa to bring only the truth.
Reward: Opinion pieces 5 Leaves, Fact Based Reporting 10 leaves, Personal Accounts 5 Leaves, Research Based Personal Accounts 10 leaves.
Post: We would love to hear more about the Lizardfolk and their history. Can someone interview one and get us a scoop?
Reward: 20 leaves or 10 resources for a 2 page report. Double if backed by research.
Post: We would love to hear more about the Paragons and their history. We need as much information as we can get!
Reward: 20 leaves or 10 resources for a 2 page report. Double if backed by research.
Post: We have heard that there are additional types of robots in use in the local area. We would love detailed notes or schematics of them. 2 pages of notes would suffice. Additional pay for research based information up to 40 leaves.
Reward: 20 leaves
Summary: Lex Armor Golems.
Roles: Armor Golem
Post: The wolves in the area are being very peculiar. We would like additional medical information regarding them. A 2 page writeup is requested. 25 leaves if the information is backed by medical research. 40 for surgical notes.
Reward: 10 leaves
Summary: Job will be set up near the solo tree near the lake but with constant forming fire elementals.
Roles: Basic Wolf
Post: Use technology to create a picture during the course of an adventure. This job is a non-combat mission.
Reward: 2 leaves per picture turned in to the research guild.
Post: There are four old dwarven runes that have gone missing from a family forge in the local area. We will pay for the return of the family heirlooms
Reward: 10 leaves
Post: There is a goblin channeling the power of ice in a small encampment not far from here. This caster must die.
Reward: 15 leaves
Roles: Goblin Warrior, Goblin Shaman
Post: Craft a hammer or axe and have it judged by craftsman of Zarn.
Reward: 5 leaves per rating from 1 to 5.
Props: Weapon Prop, resources, Approved Design Card
Summary: This job allows a player to craft an item for donation to the guild. The guild will lead the players through the process of acquiring the resources, using the approved project design card, acting out the production of the item and pricing.
Post: We are researching the current batch of elemental creatures. These seem very odd compared to our previous dealings with similar creatures. Capture the essence of 10 elemental creatures in the elemental jug and return for us to review.
Reward: 30 leaves
Props: Large Jug
Roles: Elemental Being, Elemental Glob
Post: We are looking for an artist to make a new runic symbol for us. Create a symbol that moves us.
Reward: 15 leaves
Post: We need help to gather the appropriate resources to make our favorite drink. Bring the following items back to us and we will brew a wonderful batch of wine. - 5 basic resources - 2 common alchemy resources - The gift of a gnome - The ear of a goblin tied to ice
Reward: a bottle of wine or 20 leaves
Roles: Goblin Warrior, Goblin Shaman
Post: Many in the area are tired and looking for hope. If the forest spirits hear a song, it may lift their spirits. Make sure to let the spirits know when you will be performing.
Reward: 10 leaves for a song. 20 leaves for a song that is truly moving
Post: A small group of strange goblins are held up in the woods and are pretending like they are Hauflin. They have been peaceful with folks, but we don't trust it. Find out what is going on and let us know ASAP!
Reward: 10 leaves
Summary: Dade, this is your groups encampment. This will give people an in to talk with them and find out what is going on.
Roles: Goblin Warrior, Goblin Shaman, Mutiny Goblin, Mutiny Goblin Zekton
Post: We need booze and lots of it. 5 durability of any booze will keep us for a while.
Reward: 20 leaves
Post: We Hauflin are lovers, not fighters….. most of the time. We need 5 healing items.
Reward: 40 leaves
Post: Just a small distance away, there are stone creatures that have been attacking the local farmers and harming their fields. We don't want a food shortage, so please help.
Reward: 20 leaves
Summary: Job will be set up near the solo tree near the lake but with constant forming fire elementals.
Roles: Elemental Being, Elemental Glob
Post: We have found the flow of an underwater river near Boulderton. It cannot be trusted. Scout the area and ensure that the populace of Briarwood remains safe.
Reward: 20 leaves
Roles: Elemental Being, Elemental Glob
Post: We have been informed that the gnolls are not the same creatures as other kinfolk. This is very odd. We would like to pay a surgeon to remove a number of gnoll organs and diagnose how they may be different. We need a gnoll corpse or living specimen and a surgeon to do the work.
Reward: 25 leaves
Summary: Have a write up available for found knowledge if this is completed.
Post: With the firearms that were recently acquired we have made a few wonderful discoveries. We require an old relic of one of our great kings. Find a rare resource named Ezra’s Epiphany and return it to us so that we may continue our research.
Reward: 25 leaves
Post: The human populace has done wonders for the Boulderton area. Some of the local townsfolk would like to have a meeting to discuss where we can go from here. All in attendance will be granted a stipend by the King.
Reward: 5 leaves
Post:
Reward:
Post: We have sniffed out the remaining storage shed holding a number of the clay dolls. We need a way to destroy the dolls and anyone that may remain in the area!
Reward: 30 leaves
Roles: Ceramic Doll, Shadow Brand Assassin, Shadow Brand Rogue
Post: We found a big bunch of trash and need your help sorting it all out. Let us know if you find anything good and thanks for helping us recycle.
Reward: 5 leaves
Props: Garbage Container
Summary: The trash has a few common items in it, as well as a basic design diagram for the bomb the goblins are making for the mod later on in the event.
Post: The gnolls are a blight upon our people and should be cleared from the area. There is a small encampment that needs wiped out. Please help.
Reward: 20 leaves
Roles: Gnoll Warrior
Post: The ice elemental creatures have grown heavy and are running mad in the area. A mass of them have formed in the wilds and the local area has gotten extremely cold. Go and destroy these sentient energies and let them disperse to allow the balance to reform.
Reward: 15 leaves
Roles: Elemental Being, Elemental Glob
Post: We have a bunch more trash that we have a good feeling on. Feel like sorting it out? Might have something good inside.
Reward: 5 leaves
Props: garbage container
Summary: This batch of trash will have a few wands tossed away, as well as a letter discussing giving a mage to the undead found among other items.
Post: There are also Ceramic Doll creatures near Boulderton. Judge their combat abilities and let us know what they can do.
Reward: 15 leaves
Summary: These creatures are always violent and will just kill (especially kinfolk).
Roles: Ceramic Doll
Post: There are constructs made of clockwork that have been sighted near Boulderton. We want to know if they are are challenge and would like to learn more about them.
Reward: 15 leaves
Summary: Lex's constructs meet these descriptions. The orcs can battle them or try to talk their way through things. Golems may so "you know lex?" but otherwise cannot converse. If PCs say "friend" after questioning about lex, the creatures will stand down and lex will talk through them.
Roles: Armor Golem
Post: There is a cowardly magic goblin that can heal its friends. This thing must not be allowed to live. Kill it and all of its associates at a cave that we can direct you to.
Reward: 20 leaves
Roles: Goblin Warrior, Goblin Shaman
Post: There are few challenging creatures to battle in Imshcran. We hear tale of a dangerous monster known as a troll. Please battle, subdue, and return the creature to us. We wish to judge its prowess ourselves.
Reward: 40 leaves to the group that captures and returns with the creature.
Roles: Basic Troll
Post:The character has had their legs eaten by Gnolls and is trying to escape before they get back. Players can fix them, kill them, carry them, rob them, etc.
Reward:Injured person has 20 leaves to give or be stolen
Post:The gnolls, wolves, or other monsters are hidden in the cave and come out to investigate. There can be a treasure chest or just the creatures treasure.
Reward:Treasure chest with 20 leaves and/or Leaves from monsters. 1 leaf per reset, 1 basic resource if harvesting is used. 1 reset per 5 PCS
Post:The hauflin is making batteries and needs assistance. This takes 10 minutes of RP from someone with tech crafting. If players help, they will get a card for a battery or learn how to craft their own.
Reward:Battery or Battery Design
Post:The hauflin should have hired some guards. Their works are destroyed though a scientist could figure out what they were doing if they have enough time and questions. Sadly the Goblins have run off with most of the supplies needed to create anything.
Reward:Goblins have 1 leaf per reset, 1 basic resource if harvested from and 10 basic resources stolen from the hauflin should be on a lead goblin and found on regular search.
Post:The wolf kinfolk is working on a project (poem, story, etc) and is looking for someone to assist. If the players help, they get paid
Reward:Up to 20 leaves paid for assistance
Post:The wolf is a disguised monster and its friends are lying in wait to ambush those who may attempt to help.
Reward:Goblins attack from the woods with 1 leaf per reset and 2 resets. 1 basic resource if harvested.
Post:There is an alchemist testing out explosives and offers to give some to the players for assisting such as watching target practice, suggesting modification, etc.
Reward:[Leaves Bombs Bomb Design]
Post:A merchant has been killed and robbed and the monsters are running off with the goods. Goblins have 1 leaf per reset with 2 resets and the leader has 10 basic resources and an item. 1 basic resource if harvested
Reward:[Leaves resources one item from monsters]
Post:A goblin is bound to a tree and left by his group to suffer and die. The goblin can be questioned.
Reward:Goblin has 5 leaves on it and possible information about the weekend. This may be one of the Goblin Resistance Goblins
Post:The goblin is a ruse and meant to trap players. The goblins attack after being lured into the trap.
Reward:Goblins have 1 leaf per reset and 2 resets. 1 basic resource if harvested from.