Elemental Glob

Elemental Glob

Acting Information

Backstory: These small masses of elemental energy act on instinct alone, with no set goal or motivation in mind. They attempt to destroy their elemental opposite at all costs.

Motivation: Reduce the power of opposing element, attack those that would harm the element or empower the opposing element.

Speech: These creatures speak nonsense gibberish sounds. Ice says 'blorp'. Stone says 'groarroarroar'. Lightning says 'bzert'. Fire says 'fraar'.

Movement: These gatherings of energy can move very quickly by coasting or rolling along the ground.

Props: Black blank mask, Color tabard, Claws, Spell Ammo

Game Mechanics

Type: Elemental

Body: 16

Armor: None

Stamina: 5

Energy: 5

Spells Known: Elemental Bolt (for healing only)

Primary Attack: 3 Element in both hands

Offensive Abilities: Specialization Element 'By Flames Fury 1 Fire, By Arctic Wind 1 Ice, By Crushing Earth 1 Stone, By Thunders Crash 1 Lightning, By Natures Light 1 Healing, By Creeping Darkness 1 Harming'

Vulnerabilities: Double damage from opposite element

Healed By:Element

At Dying:Dissipate

Special: Sense 'By My Voice Sense Element (or opposite element)' Fuse - On 3 count two globs may fuse to regain all Body and swing 6 element but must remain within arms reach of fused part. When fused part dies, return to normal damage and max body. Despawn/Respawn May use a 3 count to return to the earth and a 3 count to spawn from the earth to remove all conditions.