Elemental Glob
Elemental Glob
Acting Information
Backstory: These small masses of elemental energy act on instinct alone, with no set goal or motivation in mind. They attempt to destroy their elemental opposite at all costs.
Motivation: Reduce the power of opposing element, attack those that would harm the element or empower the opposing element.
Speech: These creatures speak nonsense gibberish sounds. Ice says 'blorp'. Stone says 'groarroarroar'. Lightning says 'bzert'. Fire says 'fraar'.
Movement: These gatherings of energy can move very quickly by coasting or rolling along the ground.
Props: Black blank mask, Color tabard, Claws, Spell Ammo
Game Mechanics
Type: Elemental
Body: 16
Armor: None
Stamina: 5
Energy: 5
Spells Known: Elemental Bolt (for healing only)
Primary Attack: 3 Element in both hands
Offensive Abilities: Specialization Element 'By Flames Fury 1 Fire, By Arctic Wind 1 Ice, By Crushing Earth 1 Stone, By Thunders Crash 1 Lightning, By Natures Light 1 Healing, By Creeping Darkness 1 Harming'
Vulnerabilities: Double damage from opposite element
Healed By:Element
At Dying:Dissipate
Special: Sense 'By My Voice Sense Element (or opposite element)' Fuse - On 3 count two globs may fuse to regain all Body and swing 6 element but must remain within arms reach of fused part. When fused part dies, return to normal damage and max body. Despawn/Respawn May use a 3 count to return to the earth and a 3 count to spawn from the earth to remove all conditions.